![]() ![]() ![]() Only one Ethereal can be equipped at a time.Each Ethereal has fixed affixes and rolls one random Legendary Weapon power and one random Class Passive Skill. There are 3 unique Ethereals per class.Level 70 Ethereal weapon titles are always prepended with the title Ancient.Ethereal rarity drop rate is set between Ancient and Primal items.Ethereals cannot be acquired through Kanai's Cube or from Kadala.Ethereals are account bound and can only be dropped by monsters, chests, and destructibles, but do not require your character to be level 70 to drop.By 60 you may be augmenting every several grift levels you earn, as each +5 or +10 is noticeable during progression.For additional details on Ethereals, check out the list below: This means that once you reach grift 30, you should absolutely augment your weapon if it is ancient, and then every 5-10 grifts re-augment it. This doesn't mean that you should use a 30, 40, or 50 rank gem though. If you want to augment armor, the legendary gem you use must be at least rank 50.If you want to augment jewelry, the legendary gem you use must be at least rank 40.If you want to augment a weapon, the legendary gem you use must be at least rank 30.You should be taking your off stat gems (as in, if you are a Demon Hunter and don't use Topaz) and using Convert Gem to get them to your main stat type. These are the correlations for gems to stats: +210 Dexterity (Caldesann's Despair Rank 42) ![]() ![]() So, for example, let's say you used a level 42 legendary gem with an emerald, the added blue stat would be: The end result is a unique blue stat name on your item called "Caldesann's Despair" (the name of the cube recipe for augmenting), as well as the rank and bonus to the stat. They are one of the keys to progressing into the upper greater rifts.Īs the accepted answer states, you get +5 for every rank of the gem. These augments are extremely important for endgame content. ![]()
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